Assassin's Creed II is a historical action-adventure open world stealth video game developed
by Ubisoft Montreal and
published by Ubisoft for PlayStation 3, Xbox 360, Microsoft Windows and Mac OS X.
It is the second video game installment of the Assassin's Creed series,
and is a sequel to the 2007 video game Assassin's Creed.
The game was released for video game consoles in November 2009, and for Windows
in March 2010.[11][14] Its
direct sequel, Assassin's
Creed: Brotherhood, was released in November 2010.
The frame story is set in the 21st century, with player-controlled
protagonist Desmond Miles escaping
from Abstergo Industries with an employee, Lucy Stillman, after being forced to
relive the genetic memories of ancestral assassin Altaïr ibn
La'Ahad through a
machine known as the "Animus". After escaping from Abstergo, Desmond
enters a device which is more advanced than the original Animus, the Animus
2.0, and relives the genetic memories of ancestral nobleman Ezio Auditore da
Firenze, who lived during the Renaissance period of the late 15th century in Italy.
The player controls Ezio, who becomes an Assassin after his father and brothers
are murdered by a traitor to their family. While controlling Ezio, the player
can explore game renditions of Italian cities, regions, and landmarks in open world gameplay.
Assassin's Creed II was met
with widespread acclaim, garnering aggregated scores of 91% for the PlayStation
3 and Xbox 360 and 86% for the PC, from review aggregator Metacritic. The game was praised for its stronger emphasis on
open-world exploration and interaction, non-linear gameplay and greater mission
variety compared to the first Assassin's
Creed. The game was also credited with improved non-player character AI and combat mechanics, and its new
economic system allowing players to purchase accessories, armor, and improved
weapons through the course of the game.
Assassin's Creed II takes place in an open world with nonlinear gameplay,
allowing the player to roam freely within several regions throughout late
fifteenth-century Italy such as Venice, Florence, Forlì, San Gimignano, and the Tuscan countryside. The Animus
2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and
additions to several game elements. A database is also available, providing
extra historical information about key landmarks, characters and services that
the player encounters. The health system has been made more dynamic, with
synchronization to the Animus and causing the character to recover only from
minor injuries.[1] More grievous injuries
require visiting a street-side doctor or use of medicine
(which can be purchased from doctors or found on bodies).
The player may now swim in water, and Eagle Vision—the ability to
identify specific people and landmarks—can now be used in third-person view and
while moving.[1] A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons
from translated "Codex pages" that Altaïr, the original game's main
character, left behind for future Assassins' analysis and insight.[1] Within the game, the
player will be able to use Leonardo'sflying machine (based on real-life
plans by Leonardo) during one mission. The player also has the ability to
control a carriage in one level, and can rowgondolas, as well as ride horses at any point in the game
where they are readily available between towns and cities.[1] The setting of the
various places the player may go to have been made more detailed and in-depth;
civilians can carry objects and sometimes cough or sneeze. Additionally, the
player can hire different groups of NPCs, such
as mercenaries, courtesans, or thieves; these groups can be used to fight, distract, or lure
guards, respectively. A day and night cycle has been added to the game, giving
the game more of a sense of time, in addition to setting missions and events at
certain times of the day.[1]
There are many ways to interact with NPCs. Money thrown to the ground, or a corpse carried and
then deposited on the ground, may also serve as a distraction for both guards
and peasants. There are also several different types of enemies, some more
agile or stronger than others, and some of which will actively search hiding
places where Ezio was last seen.
The combat system is more complex than that of its predecessor,
with the ability to disarm opponents using counter-attacks while unarmed.
If the player steals an enemy's weapon, it is possible to follow up with an
attack that instantly kills the enemy.[1] Da Vinci provides the
player with specialized weaponry, such as the dual hidden blades, poison blade
and the miniature wheellock firearm, which are all
based on schematics found in Altaïr's Codex pages. Generic swords, cutlasses, maces, axes and daggers can all be purchased from vendors in
each city or otherwise looted from corpses (some items, such as spears and
brooms, cannot be acquired from vendors). In addition, players are able to
purchase artwork for their villa, obtain new armor as the game progresses,
and even dye Ezio's clothing with a number of different
colors. Other equipment includes larger pouches to carry more throwing knives and medicine. Six additional weapons can be
unlocked by connecting a PSP with Assassin's Creed:
Bloodlines to the PS3.[15]
The Auditore family's countryside villa, located in Monteriggioni, acts as Ezio's headquarters: the surrounding
property can be upgraded, drawing income for the player's use. There are
several outlets for using currency, with vendors selling items such as
medicine, poison, weapons, repairs, upgrades, paintings, and clothing dyes.
When these shops are renovated, Ezio receives discounts at the shops on the
goods they sell. Purchasing weaponry, armour sets and artwork also contributes
to increasing the villa's overall worth, in turn generating more income for
Monteriggioni.
There is now a broader array of methods for hiding or blending in
the area. One can dive underwater to break guards' line of sight, and blending
may be performed with any group of people, rather than only a specific type (as
in the first Assassin's Creed[1]).
The game features a notoriety system, with guards more alert to Ezio's presence
depending on his behavior, location, and current mission. This infamy can be
reduced through bribery, removing wanted posters, or
assassinating corrupt officials.[1]
The missions in the game now have an expanded variety, with
different structuring. For example, a mission may have the objective to escort
someone, but may change to a chase and assassination. Investigation is less
explicit, and instead missions may follow people and/or a narrative. There are
roughly 200 missions in the game; about half are part of the main storyline,
while the rest are side quests which need not be completed in order to finish the
game's main storyline. Cities also contain hidden locations such as catacombs and caves (the design of which have been
compared by the developers to the Prince of Persia series, where the objective is to navigate the
area). Exploring these locations eventually rewards the player with an
Assassin's Seal; the collection of all six Seals allows the player to unlock
the Armor of Altaïr, in a concealed section of the Villa.
Like Assassin's Creed, characters based on historical figures are
present in the game, including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi family, and Pope Alexander VI.[16]
Locations in the game include the Tuscany region[1] (Florence, Monteriggioni and San Gimignano[17]), the Apennine Mountains, the Romagna region (Forlì[17]), Venice and Rome. Specific landmarks include St Mark's Basilica,[1] the Grand Canal, the Little
Canal, the Rialto Bridge,[1] Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.[17]
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