laman

Minggu, 13 Mei 2012

devil may cry 3






Devil May Cry 3 adalah cikal bakal dari game Mafia.sebenarnya grafik dari game ini hampir mirip Final Fantasi 11.Bagi anda yang suka game action adventure mungkin ini adalah jawabannya. Game devil may cry ini adalah versi portable berukuran 800 mb, dan link download berada pada indowebster.

Read more at: http://ariskomputer.blogspot.com/2011/06/download-game-devil-may-cry-3-portable.html
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latar atau tema game ini agak mirip Prototype.game ini adalah hasil perwujutan Assasin creed.sebenarnya devil may cry versi ini sudah sejak lama di boomingkan tapi baru sekarang super ngetrennya.


ini adalah scren short nya :




Page dowload LINK DOWNLOAD PART 1 PART 2 PART 3 PART 4 PART 5 PART 6 PART 7 PART 8

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Kamis, 03 Mei 2012

Assasin's Creed 2


Assassins Creed 2 Box Art.JPG Assassin's Creed II is a historical action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Microsoft Windows and Mac OS X. It is the second video game installment of the Assassin's Creed series, and is a sequel to the 2007 video game Assassin's Creed. The game was released for video game consoles in November 2009, and for Windows in March 2010.[11][14] Its direct sequel, Assassin's Creed: Brotherhood, was released in November 2010.
The frame story is set in the 21st century, with player-controlled protagonist Desmond Miles escaping from Abstergo Industries with an employee, Lucy Stillman, after being forced to relive the genetic memories of ancestral assassin Altaïr ibn La'Ahad through a machine known as the "Animus". After escaping from Abstergo, Desmond enters a device which is more advanced than the original Animus, the Animus 2.0, and relives the genetic memories of ancestral nobleman Ezio Auditore da Firenze, who lived during the Renaissance period of the late 15th century in Italy. The player controls Ezio, who becomes an Assassin after his father and brothers are murdered by a traitor to their family. While controlling Ezio, the player can explore game renditions of Italian cities, regions, and landmarks in open world gameplay.
Assassin's Creed II was met with widespread acclaim, garnering aggregated scores of 91% for the PlayStation 3 and Xbox 360 and 86% for the PC, from review aggregator Metacritic. The game was praised for its stronger emphasis on open-world exploration and interaction, non-linear gameplay and greater mission variety compared to the first Assassin's Creed. The game was also credited with improved non-player character AI and combat mechanics, and its new economic system allowing players to purchase accessories, armor, and improved weapons through the course of the game.
Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, Forlì, San Gimignano, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries.[1] More grievous injuries require visiting a street-side doctor or use of medicine (which can be purchased from doctors or found on bodies).
The player may now swim in water, and Eagle Vision—the ability to identify specific people and landmarks—can now be used in third-person view and while moving.[1] A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "Codex pages" that Altaïr, the original game's main character, left behind for future Assassins' analysis and insight.[1] Within the game, the player will be able to use Leonardo'sflying machine (based on real-life plans by Leonardo) during one mission. The player also has the ability to control a carriage in one level, and can rowgondolas, as well as ride horses at any point in the game where they are readily available between towns and cities.[1] The setting of the various places the player may go to have been made more detailed and in-depth; civilians can carry objects and sometimes cough or sneeze. Additionally, the player can hire different groups of NPCs, such as mercenaries, courtesans, or thieves; these groups can be used to fight, distract, or lure guards, respectively. A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day.[1]
There are many ways to interact with NPCs. Money thrown to the ground, or a corpse carried and then deposited on the ground, may also serve as a distraction for both guards and peasants. There are also several different types of enemies, some more agile or stronger than others, and some of which will actively search hiding places where Ezio was last seen.
http://upload.wikimedia.org/wikipedia/en/thumb/6/69/Assassin%27s_Creed_II_gondola_screen.jpg/240px-Assassin%27s_Creed_II_gondola_screen.jpg
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Ezio stealing a gondola from a small pier
The combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter-attacks while unarmed. If the player steals an enemy's weapon, it is possible to follow up with an attack that instantly kills the enemy.[1] Da Vinci provides the player with specialized weaponry, such as the dual hidden blades, poison blade and the miniature wheellock firearm, which are all based on schematics found in Altaïr's Codex pages. Generic swords, cutlasses, maces, axes and daggers can all be purchased from vendors in each city or otherwise looted from corpses (some items, such as spears and brooms, cannot be acquired from vendors). In addition, players are able to purchase artwork for their villa, obtain new armor as the game progresses, and even dye Ezio's clothing with a number of different colors. Other equipment includes larger pouches to carry more throwing knives and medicine. Six additional weapons can be unlocked by connecting a PSP with Assassin's Creed: Bloodlines to the PS3.[15]
The Auditore family's countryside villa, located in Monteriggioni, acts as Ezio's headquarters: the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings, and clothing dyes. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell. Purchasing weaponry, armour sets and artwork also contributes to increasing the villa's overall worth, in turn generating more income for Monteriggioni.
There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break guards' line of sight, and blending may be performed with any group of people, rather than only a specific type (as in the first Assassin's Creed[1]). The game features a notoriety system, with guards more alert to Ezio's presence depending on his behavior, location, and current mission. This infamy can be reduced through bribery, removing wanted posters, or assassinating corrupt officials.[1]
The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in the game; about half are part of the main storyline, while the rest are side quests which need not be completed in order to finish the game's main storyline. Cities also contain hidden locations such as catacombs and caves (the design of which have been compared by the developers to the Prince of Persia series, where the objective is to navigate the area). Exploring these locations eventually rewards the player with an Assassin's Seal; the collection of all six Seals allows the player to unlock the Armor of Altaïr, in a concealed section of the Villa.
Like Assassin's Creed, characters based on historical figures are present in the game, including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi family, and Pope Alexander VI.[16]
Locations in the game include the Tuscany region[1] (Florence, Monteriggioni and San Gimignano[17]), the Apennine Mountains, the Romagna region (Forlì[17]), Venice and Rome. Specific landmarks include St Mark's Basilica,[1] the Grand Canal, the Little Canal, the Rialto Bridge,[1] Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.[17]

PROTOTYPE


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PROTOTYPE.png
Prototype

Developer(s)Radical Entertainment[1]
Publisher(s)Activision[1]
SeriesPrototype
EngineTitanium[2]
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)NA June 9, 2009[1]
AU June 10, 2009[1]
EU June 12, 2009[3]
Genre(s)Action-adventureOpen world
Mode(s)Single-player
Rating(s)
Media/distributionOptical discdownload
System requirementsWindows XP Service Pack 3/Windows Vista/Windows 7, Intel Core 2 Duo 1.86 GHz/AMD Athlon 64 X2 4000+, 1GB (XP)/2GB, DirectX 9.0c compliant card with 256 MB 3D hardware accelerator, 10 GB HDD space

Prototype is an action-adventure open world video game developed by Radical Entertainment and published by Activision. The game was released in North America on June 9, 2009, and in southwestern parts of North America as well as Oceania on June 10, and was released in Europe on June 12.
The game is set in New York City, where a virulent plague known as Blacklight is spreading through Manhattan. Those infected are mutated into hideous monsters of varying form, with an uncontrollable urge to kill all uninfected life-forms. At the center of it is the protagonist, Alex Mercer, an incredibly powerful shapeshifter with no memory of his past. Parallel to the game's storyline is the ability to play the game as a sandbox-style video game giving the player freedom to roam Manhattan.
Many reviewers compared and contrasted it with Infamous, another action-adventure open world game released one month prior to Prototype, by Sucker Punch Productionswhich features a superpowered protagonist with developing powers in an urban world. However, the gameplay of Prototype is very similar to The Incredible Hulk: Ultimate Destruction, also by Radical Entertainment.[4]












[edit] Gameplay

Alex's primary superpower is his ability to shapeshift, changing his body to suit his needs. Going hand in hand with this power is his ability to "consume" others, absorbing them entirely. This process allows Alex to quickly regain health by absorbing the biomass of his enemies. This also allows him to take on the forms of the enemies he absorbs, thereby allowing the player to move about the enemy as one of them. The disguise will only last as long as Alex remains inconspicuous. Alex has incredible physical strength, and will kill most humans in a single punch. He can perform various melee attacks without shapeshifting, as well as more gymnastic moves such as air combos, sliding along the ground using any humanoid enemy's body, and a high-speed rolling cannonball attack.
Alex can also transform parts of his body into a selection of martial implements acquired over the course of the game, either as purchased upgrades or being given them. Offensive powers include the large and powerful Blade arm, fast razor-sharp Claws (which can also erupt large spikes from the ground), the telescoping Whipfist, Musclemass that augments his strength, and the slow but powerful Hammerfists. Defensive options consist of a large shield on Alex's left arm for blocking ballistic attacks that needs to regenerate after excessive damage, and full body armor that exchanges agility and speed for toughness in hand to hand combat; both will allow Alex to plow through most obstacles when active. Vision modes include thermal vision, which allows Alex to see enemies through smoke and other obstacles at the expense of a decreased vision range, and Infected vision, which highlights those infected with the BLACKLIGHT virus as well as military units. Both vision modes muffle all of Alex's other senses, such as hearing, in order to concentrate on his sight. One defensive and offensive power may be active at a time, and using either will negate Alex's current disguise. In addition to his own abilities, Alex can take the weapons from defeated or absorbed enemies. These include automatic rifles, machine guns, grenade launchers, and missile launchers. He can also seize control of military vehicles, such as tanks and helicopters.
Alex's most powerful attacks are the Devastators, which require Alex to be in Critical Mass - either a state of near-death or the exact opposite, having excess stored biomass and increased health. These include the Tendril Barrage, which fires impaling tendrils from his body in all directions, the Groundspike Graveyard, which erupts massive spikes from the ground all around Alex, and the Critical Pain, which fires a single beam of hardened biomass from his hands to severely damage a single target.
For movement around the city, the player uses extreme parkour, enhanced heavily by Alex's increased physical abilities. When sprinting, he will automatically hop over cars, barriers and other obstacles without losing momentum. Alex will also scale any wall he comes into contact with and simply knock aside any humanoids that get in his way without stopping. He can jump great heights and distances, enough to clear five-story buildings, and can sprint at extreme speed indefinitely. Falls cause no damage to the player even from the greatest heights. Even small jumps are enough for Alex to dent the ground beneath him, and falls from sufficient heights will create shockwaves at the point of impact which will kill most humans nearby and send objects as large as cars flying. Falling height also factors into several of Alex's melee attacks.
Enemies in the game are the Infected: those infected with the BLACKLIGHT virus, and the Military. The Infected consist of ordinary civilians infected with the virus that are generally not a threat to Alex. However, the Hunters, huge creatures created from Infected water towers, are one of the main enemies in the game. Evolved Hunters referred to as Leaders are one of the most powerful creatures in the game and are incredibly hard for Alex to kill. The Military consist of ordinary soldiers which are usually not a threat to Alex, although they are capable of operating weaponry that is extremely dangerous to Alex, such as tanks and heavily armed helicopters. The Military also consists of BLACKWATCH, an agency dedicated to combating biological and nuclear warfare. BLACKWATCH is one of the intricate parts of the game's story and create some of the most deadly biological weaponry to combat Alex, including viral detectors capable of detecting Alex even in his disguise, and, introduced later in the game, the deadly poison Bloodtox, capable of slowly killing Alex and the Infected. Introduced later in the game are heavily armored and durable soldiers referred to as Super Soldiers, capable of fighting against Alex and some of the strongest Infected.
In order to gain more advanced upgrades, Alex is capable of sneaking into Military Bases using a disguise and stealthily consume various officials within the base. He can also set off an alert within the base, in which the only way to escape is to slaughter whoever is in the base. Alex can also gain upgrades from the Infected by collecting genetic data. Infected Hives, like Military Bases, are located all over the city, and produce genetic data constantly. Alex can destroy the Infected Hives or simply absorb the data on the outside as it is being produced. At the start of the game, only small factions of the Infected and Military are present in the city. However, as the game progresses, the Military and the Infected begin to expand. Territory in the city is made out of three distinct zones. Blue Zones are in Military control and are relatively clean of the Infection. Red Zones thrive with the Infection, although there still remains a strong Military presence. In some areas of the city, a Blue Zone and a Red Zone might converge, creating a new and distinct Purple Zone. In these Zones, the Military and the Infected are in a constant battle for control. How the player decides to act in these Zones determine which faction seizes the territory.

[edit] Plot

The game follows Alex J. Mercer (voiced by Barry Pepper) who wakes up in a morgue in the basement of Gentek, a genetic engineering company based in Manhattan, sending a pair of scientists that were just about to perform an autopsy running. Alex escapes, and witnesses the scientists being gunned down by military operatives. Alex is discovered and attacked. He survives bullets being fired into his chest, and leaps over a wall to safety. He soon discovers he now possesses powerful shapeshifting abilities, superhuman strength, speed, agility, durability, endurance, weaponry and the ability to "consume" people to gain their memories, skills and appearance. With no memory of his previous life, Alex decides to find and consume those related to the conspiracy in order to uncover the truth. During his quest, Alex faces two factions: the United States Marine Corpsand Blackwatch, a Fort Detrick special forces unit dedicated to combating biological warfare; and the Infected, monsters created by a virus known as BLACKLIGHT that is overrunning Manhattan. Captain Robert Cross (voiced by Jeffrey Pierce), a Blackwatch officer, is given orders to find and contain Alex.
Alex makes contact with his sister, Dana, who assists him in tracking down targets, leading to the infiltration of Gentek headquarters. He finds a young woman called Elizabeth Greene contained in the building. Greene is a host for BLACKLIGHT and upon her escape unleashes it upon Manhattan. Dana directs Alex to Karen Parker, his ex-girlfriend. She agrees to aid him in stopping the virus, but leads him into a trap where he is confronted by Cross. During their battle, Alex is injected with a parasite that threatens to kill him. Alex seeks help from Dr. Ragland, a pathologist linked to Gentek. Ragland helps Alex remove the parasite and turn it into a weapon against Greene. However, using it on Greene only serves to create a monstrous being, the Supreme Hunter, which Alex kills.
The origins of the virus and Elizabeth Greene are uncovered through a contact: in 1969 the government tested the virus' predecessor in Hope, Idaho, designed to target predetermined races. The virus mutated into something far more deadly, and the whole population was infected. Elizabeth Greene was the sole survivor; an anomaly in her body's biology accepted the virus, rewriting her genetic code along with that of her unborn son, codenamed PARIAH. The remaining population of Hope, Idaho, was liquidated by Blackwatch. Greene and PARIAH were kept in captivity for further research.
Alex discovers his own past: Blackwatch shut down the Gentek project due to leaks and ordered all project personnel eliminated. Alex Mercer took a sample of BLACKLIGHT as "insurance". Eventually pinned down by Blackwatch in Penn Station, he decides to kill as many as he can, releasing the virus before being killed. The virus entered Mercer's body through the bullet holes and re-purposed itself at the cellular level.
The contact and Alex pump a new "BLOODTOX" biological agent underground in order to drive the virus above ground where it can be fought directly, causing Greene to emerge, encased in a towering monstrosity. Greene falls from the monster in human form once she is defeated, and is consumed by Alex. Through her memories, it becomes apparent that General Randall, head of Blackwatch, is prepared to destroy Manhattan with a nuclear weapon. The contact, revealed to be Cross, and Alex infiltrate the USS Ronald Reagan to stop him. Once Alex consumes Randall, Cross is revealed to be a Supreme Hunter, who assumed Cross' identity after consuming him, and attacks Alex. He defeats the Supreme Hunter and moves the weapon out into the Atlantic Ocean, where it detonates and catches him in the blast. His remains float back to the city and regenerate after consuming a crow.
During the credits, it is revealed that the public considers the military to have been the one who stopped the infection; a US Senator is heard telling the media that the events in Manhattan were a case of nuclear and biological terrorism, and promises retribution upon those responsible, Alex claims himself to be 'something less than human, but also something more'. After the credits, Manhattan is shown to be slowly recovering, the virus has been almost completely eradicated. Alex, standing on top of the Reuters Building in Times Square, comments that his work is almost done. He sets out on a quest to achieve his full potential, and eventually completes this task. From then on, Alex roams the city, dealing with Infected and military forces as needed.

[edit] Reception

 Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 81.82%[5]
(X360) 79.85%[6]
(PS3) 79.56%[7]
Metacritic(PC) 79/100[8]
(PS3) 79/100[9]
(X360) 78/100[10]
Review scores
PublicationScore
1UP.comB-[11]
Game Informer7.25/10[12]
Game RevolutionC+[13]
GameSpot8.5/10[14]
GameTrailers8.6/10[15]
IGN7.5/10[1]
VideoGamer.com7/10[16]
Prototype was released on Steam as well as in retail stores and topped the Steam sales on the week of its release.[17] The Xbox 360 version of Prototype was the top selling game of June 2009 in North America, with over 419,900 units sold.[18] This made the game a Platinum Hit. As of March, 2012, the game had sold 2.1 million copies worldwide.[19] GameSpot gave the game a 8.5/10, praising the game for its "intriguing storyline and protagonist" and "massive arsenal of moves and abilities", but criticized the game for its "occasionally fiddly controls" and "dull scenery".[20] The Escapist said the game was a perfect "summer fling," praising the combat and movement systems as well as the unique mechanic of the Web of Intrigue.[21] The Onion A.V. Club gave the game an "A" ranking, calling the movement style "exhilarating" and saying it was a "mature, science-fiction superhero fantasy that somehow makes players feel simultaneously powerful and vulnerable." [22] SPOnG.com's Marcus Dyson awarded the game 84%, stating that "The complex controls can be daunting, but once mastered, unveil a huge array of dramatic moves and impressive weapons."[23]
Prototype was released two weeks after Sucker Punch ProductionsInfamous, a game with many similar concepts including a character with superpowers, and a large open world environment that can be traveled by climbing up buildings and gliding about the city.[24][25] This led many game critics to compare and contrast the games.[26][27][28] In his Zero Punctuation review of Prototype, Ben "Yahtzee" Croshaw compared the two games point for point, and determined that he could not tell which was the better game - Prototype won on open world gameplay and combat, while Infamous won on story and side missions.[29] To decide which one was better, he jokingly stated that he'd award the best game to the team which created the best picture of the other main character wearing "a woman's bra". To his surprise, both development teams rose to the challenge, producing said images, and forcing Croshaw to call it a near-tie, edging out in favor of Infamous, though he still noted that, like their games, both images created independently were nearly equal in the themes that they included.[30]